Saro Dualfront
A downloadable game
Saro Dualfront is a compact 1v1 tactical card game. Deploy combatants into two slots, spend AP on their attacks, equip objects, and cast tactics - all to bleed your opponent's Commander to 0 HP before they do the same to you.
• Goal: the enemy Commander has 3 HP and loses 1 every time one of THEIR combatants dies. Drop it to 0 to win - and keep your own combatants alive.
• AP: each combatant regenerates AP every turn. Attacks, objects and tactics all cost AP - save up for the big plays.
• Attack: click your combatant → its affordable attacks glow yellow → click an attack → click an enemy to hit it.
• Objects: drag onto your combatant to equip a passive (with a per-turn upkeep).
• Tactics: one-shot spells - drag onto your own combatant for heals/buffs, onto an enemy for damage.
• Effects: coloured pills above a card show active statuses — click one to read it.
▶ FEATURES
• Two hand-designed decks: NOCTURNE (electric/robots - disruption & AP control) and DAYLIGHT (solar/support — healing, buffs & sustain).
• A deck builder: mix any cards into your own 1 commander / 6 combatants / 18 objects+tactics deck.
• ~30 unique cards with real mechanics: shields, poison, silence, taunt, AP-drain, reflect, execute, damage-reduction auras, commander passives, and more.
• Single-player vs a basic AI opponent that takes the opposite deck.
▶ CREDITS
• Music: OpenGameArt (CC0). SFX: Kenney "Interface Sounds" (CC0). Font: VCR OSD Mono.
• Built in Godot 4.
| Published | 8 days ago |
| Status | In development |
| Authors | mauriruiz, aaron10600 |
| Genre | Card Game, Strategy |
| Tags | 2D, cards, deckbuilding, Godot, Robots, Singleplayer, Tactical, tcg, Turn-based |
| AI Disclosure | AI Assisted, Code |

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